Released back in 1986 Outburst is one of the more popular mainstream party games of all time. Normal Outburst alone has had six different versions released in the United States. There have also been eight spinoff Outburst titles. Being such a popular party game it is actually kind of surprising that I had never played the game before. Despite being a popular game I had never felt the need to pick up the game. After waiting so long though I finally decided to give the game a chance. While Outburst has some issues it is hard to deny that it is a fun party game.
How to Play | My Thoughts | Should You Buy? | Comments
How to Play Outburst
The players separate into two teams and choose a playing piece. Each team rolls the die to see who gets to play first.
Playing the Game
A player from the opposite team acts as the scorekeeper for the round. They take a card and slide it into the viewer. The player makes sure all of the answers are unchecked. The player looking at the card reads off the category and then turns over the timer.
The current team will have one minute to yell out as many answers that fit the category as they can think up. Each time a player says one of the words on the card the player checking the answers says “yes” and they use the button on the viewer to indicate that the answer was given.
When the timer runs out the players can’t give any other answers. The scorekeeper reads off the answers that the other team didn’t give. If the other team claims they said the word they get credit for it. The current team will score one point for each correct word given.
Then a player from the current team rolls the die. If the team provided the word that corresponds to the number rolled, the team scores an additional three points.
Winning the Game
The game ends when one of the teams have earned the required amount of points to win the game.
My Thoughts on Outburst
So I would like to start out this review by saying that this review is technically based on the 2004 version of Outburst Junior. Despite playing Outburst Junior this review is going to cover both Outburst and Outburst Junior. I think this is fair because the only real difference between the two games are the cards. The gameplay itself is exactly the same in both versions of the game so I didn’t really see the point in reviewing Outburst and Outburst Junior individually.
While a lot of people are probably already familiar with Outburst, for those unfamiliar with the game I would classify it as speed Family Feud. In each round a team is given a category and has one minute to try and guess 10 words/things associated with that category. I compare this to the Family Feud game show since on the show teams try to provide the most popular answers for a given question.
Being considered a pretty popular party game I have to say that it is kind of odd that I had never played Outburst until recently. I honestly don’t know why I had never played the game since it has all the makings of a good party game. The game is quick and easy to play. It offers plenty of excitement as players race to yell out as many answers as they can in under a minute. Where I think Outburst shines the most is that it usually gives you questions that are broad enough that every team should be able to get at least four or five answers but it usually takes quite a bit of skill to get all of the answers for a given round.
It is kind of hard to explain why but Outburst is simply a fun game. The excitement of trying to give as many answers as quickly as possible is infectious. The game works well with any audience as the rules are easy to pick up and the topics on most of the cards are generic enough that everyone should be able to contribute. While I only played the game with four players I can see it being a game that will be more engaging with more players. While each game is pretty short it is pretty hard not to want to play another game.
Outburst is a surprisingly fun party game but it does have some problems.
Probably the biggest problem with the Outburst series are the cards themselves. The problem with the cards is that the topics can become outdated quite quickly. The reason the cards become outdated so quickly is that too many of the cards focus on pop culture or things that are time sensitive. For example we played the 2004 version of Outburst Junior and while I wouldn’t consider it to be new it is considerably newer than quite a few of the versions of Outburst. The problem is that even with a 2004 version of the game there are a lot of outdated questions. I can’t imagine how many cards are outdated in the 1980s versions of the game.
For this reason I would probably recommend picking up the newer versions of the game over the older versions. If you do pick up one of the older versions of the game you might have to go through the cards to see which cards are still relevant. Otherwise you probably need to institute a rule that if you draw a card that the other team won’t know many of the answers to you draw a new card. This is especially true if playing with younger players. With how outdated some of the questions from the older versions are, anyone under around 40 would have a hard time getting many of the answers for some of the questions.
The second biggest problem I had with Outburst is that some questions are naturally easier than others. Some questions only have a few potential answers. Others have many potential answers and you have to hope that you guess the right answers to score points. For example a question like “Rhymes with ….” has a limited number of potential answers. Meanwhile a question like “Things you can find in a house” has many more potential answers. This disparity in question difficulty means that a team can lose because they were given more difficult questions. Outburst is not meant to be a serious game so it is not a huge problem. This could be really annoying to people that are really competitive though.
Another potential problem with Outburst comes from the fact that it is really hard for the scorekeeper to keep track of all of the answers given by the other team. With larger teams it will probably be even harder to keep track. This creates a problem when a player doesn’t catch that an answer was given so the other team doesn’t get credit for the answer. This can potentially lead to arguments as the other team claims they gave the answer. With really competitive people I can see this leading to big arguments which could really hurt the game. I wonder if this is why the junior version of the game includes the rule that if the other team claims they gave the answer you just give them credit for it. I think this is a reasonable fix to the problem as if you are so competitive that you are going to lie about providing an answer, Outburst is probably not going to be the right game for you anyway.
The final problem that I had with Outburst is that there are quite a few other games out there that are very similar to Outburst. It is kind of hard to tell if Outburst was the first board game that utilized this mechanic. Outburst took inspiration from things like Family Feud but I don’t know if there was a speed board game released before 1986 that actually used a similar mechanic. I would have to guess that Outburst was probably one of the first games to use this type of mechanic. The problem is that there are quite a few other games that have been released after Outburst that utilize a similar mechanic. While Outburst deserves credit for being released before these games, as far as gameplay it really isn’t better than any of these other games.
As far as the components I can only really comment on the version of the game that I played as the components have changed quite a bit over the past 30 years. One thing that all versions of the game will share are the outdated questions that I mentioned above. Other than the outdated questions I actually liked the components that came with my copy of Outburst Junior. I like that the game obscures the text requiring a red decoder so you can’t accidentally see the answers to a card. The thing I liked the most was that the decoder had buttons that you can press to indicate which answers had already been given. It is such a small addition and yet is a clever addition to the game.
Should You Buy Outburst?
While I have spent considerably more time talking about the negatives of Outburst/Outburst Junior, I still think it is a pretty good party game. The game does have some problems with some of the cards being outdated and some cards being considerably more difficult than others. There is also the potential for fights as people argue about whether an answer was provided or not. None of these faults overshadow the fact that Outburst is a fun game though. The game is an exciting experience as a team tries to yell out as many answers as they can before time runs out. For a party game from 1986 it is pretty impressive that it has held up as well as it has.
If you don’t really care for party games Outburst/Outburst Junior is not going to be for you. If you like party games though and the premise interests you I would recommend looking into Outburst. I would probably recommend picking up one of the newer versions of the game though in order to avoid some of the outdated cards.
If you would like to purchase Outburst you can find it online: Amazon, eBay
Do your teammates know:
- "10 Slang Terms for Stoned"?
- How about "10 Waxing Styles for 'Down There'"?
- Will your team do better with "10 Alcoholic Shots" or... "10 Rappers Who Got Shot"?
This very adult version of the classic shout-out party game Outburst® has 584 topics and endless replay value.
GREAT NEWS!! We've been working with our factory, and we are confident we will be able to ship this earlier than originally promised. We expect to begin shipping in mid-October (instead of November). Claim your copy now!
Midnight Outburst is:
Midnight Outburst® is a party game for 4 or more players in 2 teams. That means drinking, and laughing, and shouting with friends. We call it “lubrication for rusty social skills.” So if you’ve got rusty skills…STOP PLAYING WITH YOURSELF (there’s a word for that…)
Here's how you play.
Step 1: Select one of two topics based on the headline hint (the Answers are hidden until the card is in the reader).
Step 2: Name as many answers from that topic as you can in 45 seconds.
Step 3: Check off the right answers as you get them.
Step 4: Get all 10 for a perfect score. You dirty thing you.
And that's it! Repeat for continued enjoyment.
Here's what people are saying about Midnight Outburst.
"Midnight Outburst was seriously so much fun to play! I couldn’t believe the categories, they were so creative and funny, and I felt so silly saying weird and dirty things. There were times when I was laughing so hard I started to tear up!" Rachel Amanda Bryant: Cosplay Cooking
"The game is so much fun!!! I really wanted to keep playing it. It was challenging too!! I can only imagine how much more inappropriate things would get with this game after a few drinks. I def wanna play it again when I'm less than sober." Aryiel Hartman: Harry Potter and the Ten Years Later
"I remember playing this game decades ago... but I don't remember it being this fun - or Dirty..." Ivan Van Norman: Host of Game The Game and Producer of TableTop Season 4
Here's what comes inside the Midnight Outburst box:
- 584 Categories to Choose From
- Card Reader
- 45-Second Timer
- 2 Six-Sided Dice
Some additional info for you Virgos out there.
- Available in English only (for now)
- 4 or More (Played in Two Teams)
- Shipping Method - USPS
- Box Dimensions: 12" x 4.5" x 3.5"
- Box Weight: 2 lbs
- Not suitable for children. Seriously... Probably not suitable for Grandma either now that I think about it. And even if your grandma's cool like that, I'm not sure you want to hear her drop this kind of knowledge on you. Too many visuals, probably best to not open that Pandora's box.
We’ve got a great menu of Backing Opportunities. Pick your favorite!
**UPDATE** Great News! We’ve been working with the factory, and we have an update on our pledge to you. We have an earlier completion date from the factory, and we are comfortable promising to ship backers their Midnight Outburst games starting in mid-October. We’ll do our best to get them to you before the end of October! (Please Note: International orders may take longer.) That’s No Trick – All Treat!
The story of how we came to Kickstarter is so unique, we just had to share it with you. This is a true story…
When Outburst® first launched in 1984 it had questions about Contraception, Marijuana, Slang, and other material not previously included in any parlor party games. It was bold, and edgy, and naughty. And people loved that.
Except for the father who forgot the box said “AGE: ADULT” and played it with his whole family. Unfortunately, his pre-teen daughter held the card marked ALCOHOLIC SHOT DRINKS and had to ask out loud, “Daddy, what’s a Blow Job?”
Understandably, that didn’t go over well.
Even though we reminded him that the game said in big letters AGE:ADULT we had made a cultural enemy. He got his church group to launch a letter writing campaign to Walmart - the store where he bought the game.
Now Walmart loved the huge Outburst® sales, but they loved their customers more. Walmart returned every single Outburst® game from every store in the country.
Those games got re-shipped, and were sold by Target, and K-Mart and even Toys R Us. But to get back on the Walmart shelves we had to sanitize the game to be sure we wouldn’t offend any of their customers. In that process Outburst® lost 25 or more really naughty/ cutting-edge topics. And while still a great game, for us it had lost its salsa attitude.
And that was when we first started thinking about eventually making Midnight Outburst. This is the game we’ve always wanted to make.
So the planets aligned, and the internet let us reach game players who were cool with edgy and spicy material. And Kickstarter is the perfect place for us to find out if players agree with us, and want to play our very adult game.
Brian Hersch: Brian’s the guy who invented Outburst® and was always pushing the adult game business in the direction of “more adult.” Retailers may have resisted, but he always believed game players would relish his mustard. Midnight Outburst is his. And if it goes too far…he’s the one on the left.
Mary Jo Reutter: Aside from having a wicked sense of humor, MJ has published lots of games and been named the Game Inventor of the Year. MJ was Brian’s chief collaborator and tormentor for the creation of Midnight Outburst®. There is no part of this game MJ didn’t influence, change, and enhance, so if you love it, she gets major credit - and now you know who wrote this section ;)
The Posse: Even though most of this group was either too embarrassed, or too concerned with their reputations to warrant a “writing credit,” we herein provide their names for public scrutiny: Jill, Gillian, Mike, Bryce, Sean, Leah, Devon, Angus, Katherine, Mike, Sophie, Mitchell, Rachel, Oliver, Matt, Justin, Hillary, Syd, Val, Carol, and Marlene.
Thank you so much for taking time to review this project, we're excited to bring our game to your home!
Oh the 90's, how we miss you and your cheesy goodness.
Risks and challenges
With our experience in board games we understand the process and have been able to minimize the risks. Having said that, we all still know that the unanticipated glitch, or production hiccup, or shipment delay, can foul-up the best of plans.
The game design is solid, proven and complete. Content has been under development for quite some time, and is now ready to go. We have bids for production and have met with the factories (parts from China, printing and assembly in USA.) The remaining risks are really about the arrival of components, timing of printing.
We have built in contingency periods we think are realistic. We expect to meet them without issue, and get your games to you on time. Our true goal is to get them to you even earlier than promised…but we want to be realistic and meet our commitment to you.Learn about accountability on Kickstarter